A Block is Broken!
Thursday, January 13th, 2022It doesn’t look like much, but I just finished breaking down the thumbnail layouts to a 24 page comic, a one-shot revival of my Sword & Sorcery thief character Sîan.
I wrote the script a long time ago and I’ve been carrying it around with me whenever I travel or have some time off for years, figuring I might get a chance to get some personal work done in my down time, but it never ends up happening.
I’ll admit that I’ve developed a bit of a mental block around comic book layouts, that I wasn’t going to be able to do it anymore. I’ve done a lot of finishing of comic art, from tightening up existing layouts and pencils to a lot of inking, but I haven’t thumbnailed a comic story from scratch in over a decade. Not since I started the unpublished Lemon Drop Kid in September of 2011. It’s a bit of a silly block as I spent that decade doing storyboards for TV animation, which is basically doing clean thumbnails day in day out without the fun of doing pretty finished art. Thumbnailing is the hardest part of comics for me, which probably explains why I came to hate storyboarding so much, and why I’ve feared trying comics layouts again after so long.
But I digress…
This comic has been the planned “next project” for awhile, so I decided to block out January through March to get the comic completely done: layouts, pencils, inks, letters and colours.
I sat down to work the first week of January, and it was a bit of a struggle, partially because I discovered that the script I had been carrying around for years was little more than a beat sheet with basic action descriptions and a handful of bits of the snarkier dialogue written. So I had to flesh out the script, which has been an ongoing process as I thumbnailed as I went. I also got a bit distracted playing with a script writing template and somehow ended up writing the outline to a new Wahoo Morris book including writing the first draft to the first chapter. More on the that later. The hardest part of the process was adjusting from my “for film” thumb nailing process and back into a “for comic book page” mentality. I had to cut a lot of what I first drew and get back into choosing the essential shots, but I slowly got there. It’s still pretty rough, and no one but me could possibly make sense of them, but they are done. One more mental block broken!
Next up is the rough layouts and pencils.